AQS中独占锁的获取由acquire(int arg)方法实现:

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/**
* Acquires in exclusive mode, ignoring interrupts. Implemented
* by invoking at least once {@link #tryAcquire},
* returning on success. Otherwise the thread is queued, possibly
* repeatedly blocking and unblocking, invoking {@link
* #tryAcquire} until success. This method can be used
* to implement method {@link Lock#lock}.
* 描述了独占的方式获取锁的流程,忽略获取锁的过程中的中断,
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquire} but is otherwise uninterpreted and
* can represent anything you like.
*/
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}

先看一下获取锁的流程图加深些了解:
acquire.png

这个方法中调用了四个方法:

  1. tryAcquire(int arg)
    由子类实现,获取锁。
  2. addWaiter(Node mode)
    获取锁失败后,将等待线程封装成Node加入等待队列,由AQS实现。
  3. acquireQueued(final Node node, int arg)
    在队列中如果其前驱节点是头节点,就循环获取锁,获取锁成功就返回。
    如果其前驱不是头节点,或者是头节点但是获取锁失败,挂起当前线程。由AQS实现。
  4. selfInterrupt()
    自我中断,当获取锁的时候,发生中断时记录下来,推迟到抢锁结束后中断线程。

下面根据源码,详细的看看这几个方法,tryAcquire(int arg)参考了ReentrantLock中公平锁FairSync 。、

tryAcquire(int arg)

AQS中这个方法时protected且返回UnsupportedOperationExeception的,即表明此方法由子类实现。

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protected boolean tryAcquire(int arg) {
throw new UnsupportedOperationException();
}

ReentrantLock的内部类FairSync继承自Sync,而Sync继承自AbstractQueuedSynchronizer。
tryAcquire(int acquires)源码翻译:

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/**
* Fair version of tryAcquire. Don't grant access unless
* recursive call or no waiters or is first.
*/
protected final boolean tryAcquire(int acquires) {
//获取当前线程
final Thread current = Thread.currentThread();
//获取当前锁的状态,即AQS中的state属性
int c = getState();
//c==0即锁没有被占用
if (c == 0) {

//首先检查自己是不是处于头节点的后继节点,即队列中有没有排在我前面的节点
//之后将state设置为1
if (!hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
//上面两步都成功之后,将AbstractOwnableSynchronizer的exclusiveOwnerThread设置为当前线程,就此获取锁成功。
setExclusiveOwnerThread(current);
//获取锁成功
return true;
}
}
//如果当前的线程持有这个锁
else if (current == getExclusiveOwnerThread()) {
//记录锁重入次数
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
//获取锁失败
return false;
}
}

从源码中可以看出,有两个地方修改了state状态,一个是CAS,一个是普通的set方法,只有当前线程获取锁的时候,才可以直接用set方法。

addWaiter(Node mode)

从addWaiter(Node.EXCLUSIVE)可以看出,将当前线程封装成了独占模式,

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/**
* Creates and enqueues node for current thread and given mode.
* 根据给定的模式(独占或者共享)创建一个队列节点。
*
* @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
* @return the new node
*/
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
//尝试快速路径的enq;故障时备份到完整的enq
Node pred = tail;
//队尾不为空,CAS尝试一次入队
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
//队尾为空,或者上一次尝试入队失败,进入enq方法
enq(node);
//返回新插入的节点
return node;
}
/**
* Inserts node into queue, initializing if necessary. See picture above.
* 将节点插入队列,必要时初始化。
*
* @param node the node to insert
* @return node's predecessor
*/
private Node enq(final Node node) {
//循环CAS,即最终必定会将node节点插入到同步队列中
for (; ; ) {
//获取队尾
Node t = tail;
//如果队尾为null,则初始化新节点
if (t == null) { // Must initialize
//队首设置,CAS操作,只有一个线程会成功,队首只是一个标志位,后面才存储真正的等待线程节点
if (compareAndSetHead(new Node()))
//队尾指向队首
tail = head;
//继续循环
} else {
//队尾不为空才能进入此代码块
//当前节点的前驱指向队尾
node.prev = t;
//CAS,设置队尾,有可能此时队尾已经改变,那就继续循环,如果设置成功,则当前节点变为队尾
if (compareAndSetTail(t, node)) {
//老的队尾的后继指向当前节点(新队尾),
// 如果在此之前,从前往后遍历等待队列,可能会获取不到新插入的新节点,
// 如果是从后往前遍历,就不会出现问题。
t.next = node;
//返回老的尾节点,即新插入节点的前驱节点
return t;
}
}
}
}

从上述代码中可以看出,独占模式节点中nextWaiter为null,并且头节点一定是空节点。

acquireQueued(final Node node, int arg)

这个方法相对来说比较复杂,直接看源码的注释吧:

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/**
* Acquires in exclusive uninterruptible mode for thread already in
* queue. Used by condition wait methods as well as acquire.
* 获取队列中已存在线程的独占不可中断模式。
* 用于条件等待方法以及获取。
* 能走到这一步,那么这个等待锁的线程所封装的节点一定在等待队列中
*
* @param node the node
* @param arg the acquire argument
* @return {@code true} if interrupted while waiting
*/
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
//循环,最终节点会获取到锁
for (; ; ) {
//获取节点的前驱节点
final Node p = node.predecessor();
//如果前驱节点是头节点,那么就尝试一次获取锁
if (p == head && tryAcquire(arg)) {
//获取锁成功,当前节点变成了头节点,节点中的线程属性也清空。
setHead(node);
// help GC
p.next = null;
failed = false;
return interrupted;
}
//走到这,要么节点的前驱不是头节点,要么是获取锁失败了。
//如果前驱节点waitStatus为SIGNAL,挂起当前线程,并且检查中断
//如果前驱节点waitStatus不为SIGNAL,最终将其设置为SIGNAL
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
//在这之前,线程已经被挂起了,坐等解阻塞
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
/**
* Checks and updates status for a node that failed to acquire.
* Returns true if thread should block. This is the main signal
* control in all acquire loops. Requires that pred == node.prev.
*
* @param pred node's predecessor holding status
* @param node the node
* @return {@code true} if thread should block
*/
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
// 获得前驱节点的ws
int ws = pred.waitStatus;
//如果前驱节点是SIGNAL,返回true,就会执行挂起当前线程操作
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
//CANCELLED=1,所以如果ws>0,表示前驱节点已经释放锁了
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
//1,前驱节点指向前驱节点的前驱
//2,当前节点的前驱指向前驱节点
// 即跳过取消了等待锁的前驱节点
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
//新前驱节点的后继指向当前节点
pred.next = node;
} else {
//这种情况就直接将前驱节点的ws设置为SIGNAL
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
/**
* Convenience method to park and then check if interrupted
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
//线程被挂起了,不会向下执行了,等待被唤醒
LockSupport.park(this);
return Thread.interrupted();
}

能执行到这个方法,一定是等待队列中的节点,先尝试获取锁,获取失败之后再来判断是否将当前线程挂起。

下次分析独占锁的释放的时候,会有释放后继节点的操作。